Most people know about certain weapons that specialize in different areas that make them memorable. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. With 6 more hull damage (like a pike beam), you can oneshot stage 2 as well. The summary can be found below. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. This is a list of useful guides regarding FTL. Halberd Beam is the best rounded of the beam weapons. Glaive is slow as shit but it's horrifically powerful when it hits. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. The layout is wrong. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. The Leto is a weaker, but quicker firing version of the Artemis. There’s a rare ship or two where it does 6. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. FTL: Faster Than Light. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Human boarders in abandoned sector. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). I'm wondering how to make these work. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Good guide for this strat though. Showing 1 - 10 of 10 comments. When you bring down the shield to 2 or less, use Beam to damage helm. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. Prioritize defense. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Chain Ion is too slow to be good. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. Damage per room: 2 Power. Upgraded cloaking makes this easier. The Halberd Beam is the single best weapon in the game. just got a second Halberd beam first move in sector 2. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. If they score more than one damage (I. I pull two of my crew members into piloting and vent out the rest of the ship. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. One of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. 0 coins. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. You now have an enemy armed only with a burst laser 2. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. CryptoFaster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. To do:. Halberd > Mini > Hull in my personal opinion. Beam weapons that deal 1 damage require ALL shields be down. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This event can occur only once per sector. Each laser shot temporarily removes a shield layer. That's a myth. Zoltan crewmbers are not good at fighting. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. 72K subscribers in the ftlgame community. Per page: 15 30 50. I believe that the Zoltan A is the strongest ship in this tier. 1 damage isn't strong enough to cripple most system rooms outside of the. Category:Filler Events. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. Posts: 126. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. With hacking, the starting weapons can be kept for the whole game. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. So, here are the tips I can think of. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. I've got a pretty strong build on my stealth A cruiser. Easy win, just shreded all ships. Halberd beams are humongously strong if you get a ships shields down. Take for example the Glaive beam, which does 3 damage per room. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. 40. just don't buy those things unless you really need a 2nd weapon and there' snothing better. #10. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Nice, I was trying to think what the. 16 votes, 23 comments. The ship basically can't touch me at this point. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. However it cost 15 more scrap in store. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаSometimes they seem to do lots of damage and other time do absolutely nothing. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Another great combo is a Halberd beam + fast ion weapons. Beams. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. #6. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. With one shield active, it will do 2 damage per room, because 3-1=2. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. Sit down Burst II and Flak, you're good but not the king. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Halberd Beam 75 'Valefor' Explosion Beam Ranseur Ion 1 100 'Kontos' Ion Beam Ion Barrage 1 Pike Beam Scythe Beam 40 'Eternity' Beam Part 1 Part 2 Scrap Cost Result Irradiated Flak Frost Laser 2 45. I'm wondering how to make these work. Ruinae Retroque Rursus. Fuck. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Flak plus halberd is my favorite combo in the game. Invest in drones later in the game. 한국어 패치에서는 빔 주포로. FTL: Multiverse Wiki is a FANDOM Games Community. Sure, they do a lot of damage, but you have to get the shields down first. Laugh as much as you want, my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. I'm wondering how to make these work. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThe Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. View Mobile Site 74K subscribers in the ftlgame community. Nice, I was trying to think what the best complement to double halberds is. All laser shots deplete a single shield layer, but some (Heavy. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. You power up your weapons, which quickly gets the attention of the ship. 8 tiles diagonally) 5. If you're looking for a weapon to fill a specific role, then these might be the ones you want. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. 74K subscribers in the ftlgame community. "Friendly" objects cannot collide; for example, you cannot. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. You can hit 4 rooms at a time with the halberd beam against most ships. Keep your eye out for blue options which often lead to more favorable. The Zoltan shield is excellent and will mitigate quite a bit of of damage. I'm wondering how to make these work. 5/6 Weapon power. Wowee. It is the perfect balance between the Pike Beam and the Glaive. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. E. Ships, crew and equipment. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. If you are interested, you can find everything in the spreadsheet below, together with the stats. #5. Crew damage. So, here are the tips I can think of. The Leto is a weaker, but quicker firing version of the Artemis. The Burst Laser mk2 is great. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Hacking pairs very well with beams too. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. There are also distress signals that may come from different systems. < 1 2 >. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. Long beam lets you hit most rooms for big damage; Low. However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. 72K subscribers in the ftlgame community. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. #9. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The Artemis is why the Kestrel is a solid ship but Fed A is weak. The Halberd beam can remain a mainstay for the rest of the game. 96a-RC10] The Star Federation v0. Once 2-shield enemies are showing up the halberd beam needs help. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. Showing 1 - 10 of 10 comments. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Members Online •. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. My Zoltan A was the goddamn juggernaut, bitch) I had this loadout, but with heavy 2s and a preignited. FTL: Faster Than Light > General Discussions > Topic Details. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. just got a second Halberd beam first move in sector 2. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. I'm on Stealth A. 111 votes, 50 comments. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Easy win, just shreded all ships. BL3 is one of the worst weapons in the game. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). BL2 is the best individual weapon as far as power needed vs. Double beams in general is bad idea, unless you have something crazy as secondaries. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Catch me live every weekday from 1. Given the slot-limited design of the. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Glaive beam will cut through two shields. It does 1 damage to a ship with 2 shields. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. L. They can be bought at stores or rewarded from events. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. Thanks to Alcom Isst for compiling the list. Lasers are general-purpose energy weapons. 74K subscribers in the ftlgame community. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. At the boss I had the burst and small attack weapon you start the game with and an ion charger. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Take every fight you can. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. Once 2-shield enemies are showing up. Halberd Beam: length 80 -> 45. Sure, they do a lot of damage, but you have to get the shields down first. Beams deliver the killer damage. FTL: Faster Than Light. Halberd Beam: rarity 2 -> 4. 9. 1 damage to a few random systems just isn't enough. The go-to missile for beating defense drones and/or locking down a room with rapid fire. A Defense drone Mk. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. FTL was in a generous mood for this run. 56 votes, 47 comments. Or maybe you did, but you still have to upgrade your weapon system to power it. Beams and ASB shots do not collide with anything. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Press your finger on a room and hold. I've had a run of building seriously OP ships recently. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. Posts: 21. It has a fast charge time, requires only 2 energy and does 1 damage. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. One-shot beam setups. )Business, Economics, and Finance. I'm going with Halberd Beam. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Enemy Heavy Ion + Halberd is a much more precise dodge. All laser shots deplete a single shield layer, but some (Heavy or. Sure, they do a lot of damage, but you have to get the shields down first. Room total: 18. Combine this with its very fast charge time. Kestral is best with 3 burst lasers 2 and 1 halberd beam. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way. If you count bombs, there are actually a lot of good options. The halberd hit for a full 8 damage, simply by lining up the beam properly. Combat Drones are pretty much always better. It doesn't. Mini Beam. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. There have been lots of threads recently talking about tips. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. Lanius absorbing automated scout. And regards to the shop you had, I would probably choose fire beam. One of my best runs was double halberd (and double ion bomb + hacking. breach bomb 2 is absolutely the best system killer, bring it to the flagship and the missile launcher is a non-issue. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Like any projectile weapon, lasers can miss. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Image credit: FTL Wiki. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Date Posted: Oct 21, 2012 @ 12:17pm. Fire. FTL is a roguelike game where you control a spaceship and must jump through space. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Also pike beam was better for cheeky swipes. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Charge Laser, Chain Laser, Hull Laser: they all work just fine. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. With one shield active, it will do 2 damage per room, because 3-1=2. This guide is approachable and concise, with ship strategy center-stage. Having a laser weapon accompany this beam is still the best way to maximize damage. Ships, crew and equipment. Halberd beam does 2 damage,. I've been playing this game since 2014. (at least)Level 1 Cloaking. Small Bomb; Breach Bomb I;. If the room is. 26. Glaive beam will cut through two shields. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. 6 power runs are pretty situational but it still happens. Lasers can only be shot down by Mark II Defense Drones. To see the stats of the unique crew Sylvan, click here. When I'm using beam weapons, it's usually a halberd. Honestly, I think that game developers should learn to try to avoid designing games like this. Sectors are determined randomly, but. No boarding or mind control, so point is there are multiple ways to beat it. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. I suppose with hacking, you don't need anything else. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Wowee. Sit down Burst II and Flak, you're good but not the king. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…You are right though: at least the starting weapons can get you through the first two sectors without any problems. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. . Glaive Beam still hits for 3. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Random events are initiated by jumping to another system. 72K subscribers in the ftlgame community. There have been lots of threads recently talking about tips. For the tables of all weapons, see Weapons (tables). FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. There are mathematical solutions to problems like this. Free scrap with resources (Lanius) Friendly ship out of fuel. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. Fire on small research station. "I didn't think the Zoltans would ever show up. If you use Glaive on level 1 shields, it does 2 damage. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. FTL: Faster Than Light (2012) PC, iOS. A Halberd Beam with hacking is more or less enough to win the game with. Friendly slaver. There's the relatively obvious point that, given how rare it is for the Pike Beam to actually be able to hit 7 rooms in one sweep, the Halberd Beam's doubled base damage does in fact equate in most cases to doubled. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Halberd Beam. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. Sure, they do a lot of damage, but you have to get the shields down first. Each level of a shield absorbs one level of power of a beam weapon. They are good but the Halberd is king. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. FABIO. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. wish there was a shop in the final zone i had like 380 scrap. 74K subscribers in the ftlgame community. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. 08. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. It can be Halberd + Flak I or II, or flak with Pikes. Started my first game as Zoltan cruiser. Like any projectile weapon, lasers can miss. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. 2. You also have a good number of weaponry, each one with its advantages and disadvantages. The Mini Beam can hit four rooms on many ships. Oh heck yeah. I believe that the Zoltan A is the strongest ship in this tier. ago. They can be modified to take on properties of different weapons, such as lockdown or fire. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. There are also distress signals that may come from different systems. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. Holoshideim's. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. doubled halberd beams aren't effective, they do no damage for meFTL: Faster Than Light. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. g. almost 8 boarded in total. e. 2) Halberd > hull > pike = heavy laser 2. Lanius empty beacon. Hull is not as powerful, but can fit right in with your current setup. Augmentations (also known as augments) are items that provide benefits to your ship. Crystal Burst I. The Hull Beam is a weak weapon typically.